But what if Reaper’s whole role is to actually be even more supportive than Ninja? What if this actually is our most support-heavy melee DPS? Monk and Dragoon both occupy the middle at this point. It’s not a secret that melee DPS have this scale (or every DPS does, really) on the one end you have Ninja, which provides a big boost to the group, and on the other end you have Samurai, which does nothing for the group but pours out the damage. The fact that Reaper appears to have a two-hit combo feels significant, especially since the only other job with such a short combo chain is currently Dancer.īut that in and of itself raises another question: Where is Reaper going to fall in terms of utility vs. In Samurai’s reveal, we saw one of its three-hit combos. This is notable because, for example, in the Gunbreaker reveal we saw all three hits of the main attack combo. What I keep coming back to is the fact that the combo we see is a two-hit one. The odds of another melee job having what is basically the same rotation as Dragoon seems unlikely to me in the extreme. But this strikes me as potentially wrong because… well, that’s Dragoon. So let’s start speculating! The speculation I’ve seen most commonly so far is that the phantom is indeed an oGCD ability you summon it to hit the target and build up your gauge, eventually merging with it and unleashing it in your powered-up state. Beyond that, very little can be said with any certainty. There may be a three-part melee combo in there, but it’s really hard to tell if that’s the case.īased on what little we can see here, it looks like summoning the phantom is an oGCD ability (it’s taking place while the Reaper is still hitting the target). ![]() We see what appears to be two melee strikes, the phantom being summoned to hit the target, the merging ability (which, based on reaction, appears to be an attack of some kind), and the big jumping scythe slash while merged. So how’s this job going to work? The answer is that we don’t know just yet, but that won’t stop us from speculating, will it?įirst and foremost, it’s important to note from the trailer that we actually don’t see many abilities that the Reaper uses. For more tips, consider checking out our FFXIV guides hub, where we have tons of help articles for the base game and every expansion.Play Final Fantasy XIVSpeaking of Reaper, let’s do the same thing for that job! (See, I had a segue.) It’s the first new melee DPS added to Final Fantasy XIV since Samurai, and so it’s got some rather interesting shoes to fill, especially with the iconic example of the scythe-wielder in the game currently being Zenos… who was previously a Samurai. If not, you could spend a little time on previous content in expansions like Shadowbringers or Stormblood to get ready. It really is that simple, especially if you already have a class at Level 70 or higher. Note that this class begins at Level 70, so you won't be able toĪnd that's how you unlock the Reaper class in FFXIV: Endwalker. Complete that quest, and you'll have FFXIV's newest melee class unlocked and ready to play. Interact with the NPC to receive the quest, The Killer Instinct. Their location can be seen on the map below. The Flustered Attendant is located at the coordinates (12.8,8.6) near the Quicksands. The NPC needed to unlock the Reaper class can be found in Ul'dah, at the Steps of Nald. ![]() There are only two things left to do: find an NPC and complete a questline. If you fit both of those criteria, you can move forward with adding this class to your belt. In order to unlock the Reaper class, you'll need to both own Endwalker and have at least one class up to Level 70 already. ![]() If you're already close to or at the level cap, you won't have to do too much at all. This quick FFXIV: Endwalker guide will tell you how to unlock Reaper and get started with this job as quickly as possible.
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