![]() ![]() The Wolf Trap, Frost Blast or any ice-related weapon/skill can be used to inflict these status effects.However, using them repeatedly will shorten their duration. She is susceptible to all status effects, like freezing, slowing and rooting.Best strategy is to just stand still and counter the one shuriken coming in your direction.Even though this attack summons lots of shurikens, you are only in danger of getting hit by only one or two of the shuriken.All these attacks have similar counters so the teleport is a good warning to make you prepare for them.The teleport is always followed by a long-range attack like Hook and Slash, Shuriken Combo, Lightspeed and Shuriken Shield.It will also end the combo in the third phase.Parrying the attack will stop the Time Keeper's movement.The attack can be blocked, parried, and dodge rolled.The attack is telegraphed by a glowing yellow line across the arena.When hooked and rooted, the root ends just before the slash attack so you can still block or parry the slash.The hook can be jumped over but only after it has already been thrown as the Time Keeper will track your movement if you jump before it is thrown.The initial hook can be blocked and parried, this will end the combo.A turret can be used to block the shurikens.It is possible to dodge a five-shuriken combo by double jumping and rolling, but the timing is precise.When trying to jump over the shuriken the Time Keeper will track your movement and adjust her throws to hit you so it is not a foolproof strategy.Each individual shuriken can be parried and send back for lots of damage.Each slash can be blocked with a shield or rolled through but parrying is the best option as it doesn't require any movement and can inflict effects from shields.Skills and weapons that can freeze or root the Time Keeper are very effective in restraining her and opening her up to melee attacks.The Sword Rain damage can be reduced by using Masochist.Since there are short pauses between her basic attack combos, it is a good idea to stay just in range to bait her attacks, then move/roll away, then roll back in after she finishes the combo for a few hits.Description: The Time Keeper performs a combo of three dash attacks through the entire room.When trying to jump over the shuriken the Time Keeper will track your movement and adjust the throw of the next shurikens to hit the player.Description: The Time Keeper now throws five to seven shurikens in quick succession.With each slash, she moves forward and can change direction in between each slash. Description: The Time Keeper now performs a three-hit combo with her sword.Description: Swords fall on the player's location and randomly around the room.When far enough the attack can be avoided by jumping between two shurikens.The shurikens shoot outwards after a few seconds. Description: After reaching around 50% health, the Time Keeper teleports away and says "Let's finish this" in a cutscene, before conjuring another circle of shurikens and entering the third phase.Description: The Time Keeper performs a dash attack through the entire room.When trying to jump over the shuriken, the Time Keeper will track your movement and adjust the throw of the next shurikens to hit the player.Description: The Time Keeper now throws three to five shurikens in quick succession. ![]() Each slash can be blocked, parried, and dodge rolled.Description: The Time Keeper performs a two-hit combo with her sword.Retains all of her attacks from the previous phase, some attacks are enhanced in this phase. When used as a normal attack she doesn't cross her swords, the charge is shorter and movement isn't restricted while charging the attack.When on 1+ BSC she can use this attack as a normal attack, often performed after use of Teleport.Description: After reaching around 70% health, the Time Keeper conjures a shield of spinning shurikens and pushes the player outward, after which the second phase begins.Description: The Time Keeper teleports a short distance away from the player (often used before shurikens, hook or dash).The melee attack can only be blocked or parried as the hook roots the player.The hook can be blocked, parried, and dodge rolled.This is then followed by a powerful melee attack if the hook was connected. Description: The Time Keeper throws a hook and if it connects, draws the player towards her, rooting them in place.Parrying the shuriken sends a projectile back.Description: The Time Keeper throws one to three shurikens towards the player.Can be blocked, parried, and dodge rolled.Description: The Time Keeper performs a quick slash with her sword.In 1+ BSC, the Time Keeper goes straight to the second phase.
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